Troubleshooting PubNub Unreal SDK

Package a Blueprint Project

Because of a bug in Unreal Engine, sometimes C++ plugins fail to load when you package your Blueprint project.

To resolve the Plugin X failed to load error, you must create a C++ source file in your project otherwise the plugins are going to be excluded.

To resolve the plugin error when building a Blueprint project:

  1. In your project, create (Tools-> Add C++ Class) an empty C++ class with None as the parent.

  2. Remove the Intermediate, Build, and Binaries folders and rebuild the project.

  3. Reopen the project.

For more information, refer to Unreal Engine Forums.

Last updated on