Troubleshooting PubNub Unreal SDK
Package a Blueprint Project
Because of a bug in Unreal Engine, sometimes C++ plugins fail to load when you package your Blueprint project.
To resolve the Plugin X failed to load
error, you must create a C++ source file in your project otherwise the plugins are going to be excluded.
To resolve the plugin error when building a Blueprint project:
-
In your project, create (Tools-> Add C++ Class) an empty C++ class with
None
as the parent. -
Remove the
Intermediate
,Build
, andBinaries
folders and rebuild the project. -
Reopen the project.
For more information, refer to Unreal Engine Forums.