How to

Smooth location data
Geolocation

How to Smooth Your Location Data & Snap to the Nearest Road

"How do I stop location fixes from ‘jumping around’?”, “How do I snap the vehicle to the road?”, “What if the vehicle GPS location is bad? Can I smooth that data?”. This how-to aims to answer all these questions.
Header banner for How to Call Access Manager from PubNub Functions
Real-Time

How to Call Access Manager from PubNub Functions

Access Manager allows you to set rules that grant read & write access to specific channels and user metadata and define permissions for who can read, write, and modify that data. This guide discusses how to implement Access Manager within a PubNub Function.
IoT

How to Implement IoT Predictive Maintenance

Why are IoT and Predictive Maintenance a Big Deal?
How-to develop a real-time streaming application
Real-Time

How to Develop a real-time streaming application with PubNub

Learn how to develop a real-time streaming application with PubNub, allowing you to stream a continuous firehose of data to any number of recipients
How to Create a Real-Time Delivery application
Real-Time

How to Create a Real-Time Delivery Application

For any delivery solution, the end user experience will depend on providing real-time updates on vehicle location, delivery time and delivery status
Real-Time

How to Build a Real-Time Counter of Active Users

This how-to will explain how to add a real-time counter of active users to any application, what to consider while building this type of feature, and how PubNub can make it easy.
Real_Time_Geolocation_1200x630.jpg
Geolocation

How to Explore Real-time Geolocation Solutions

This how-to will explain real-time geolocation services for developers, what to consider while building geolocation features, and how PubNub can make it easy to stream and use real-time location data.
How to IoT solution
IoT

How to develop an IoT solution with PubNub

Learn how to develop an IoT solution with PubNub, allowing you to monitor and control a global fleet of IoT devices in real-time