How to

Gaming

How to Add Presence to Your Unity Game

Learn how to add Presence to your Unity Game to track the online and custom status of players. You'll learn about the different Presence Events, as well as implementing custom state to manage the exact location and activity of players in your game.
Gaming

How to Add Real-time Chat to Your Unity Game

Learn how to add real-time chat to your Unity video game with PubNub. Understand how to set up different channel patterns, send/receive messages, and then enhance/secure your in-game chat with advanced features.
IoT

How to Implement IoT Predictive Maintenance

Why are IoT and Predictive Maintenance a Big Deal?
Gaming

How to Develop a Scoring System for a Game

Read our complete guide on developing a scoring system for a game. In this guide, you’ll learn to build a scoring system to make your game interactive and social.
Virtual Events

How to Build Chat for Virtual Events

Virtual events need chat to keep users engaged, but it's often a challenge to build a chat solution that works at scale and can handle the network load surges that occur during popular events. As a developer, you need to select a robust backend API provider capable of transmitting and receiving the high volume of messages that your viewers and participants generate.
Gaming

How to Build Interactive 2d Chat Games

In this guide, we describe why you’d want to build a 2d game, types of 2d games, and tips for making your 2d games interactive, social, and engaging.
How to IoT solution
IoT

How to develop an IoT solution with PubNub

Learn how to develop an IoT solution with PubNub, allowing you to monitor and control a global fleet of IoT devices in real-time
Gaming

Add PubNub to Your Unity Game to Power Online Features

Follow this how-to and learn how you can add PubNub to your Unity game to power online features.
Gaming

How to Build Interactive RPGs

Read our complete guide on building interactive role-playing games. In this guide, you’ll learn to build interactive elements for online games.