Invite users to channels
Requires App Context
Enable App Context for your keyset in the Admin Portal.
Invite users to private or group conversations, creating their channel membership. Invitations trigger an invite event that you can listen to and notify invited users.
Asynchronous and synchronous method execution
Most PubNub Unreal SDK methods are available in both asynchronous and synchronous variants.
-
Asynchronous methods (
Asyncsuffix) returnvoidand take an optional delegate parameter that fires when the operation completes.1Channel->InviteAsync(User, OnInviteResponseDelegate);You can also use native callbacks that accept lambdas instead of dynamic delegates. Native callback types have the
Nativesuffix (for example,FOnPubnubChatInviteResponseNative). -
Synchronous methods (no suffix) block the main game thread until the operation completes and return a result struct directly.
1FPubnubChatInviteResult Result = Channel->Invite(User);
To send notifications on invitations, implement custom logic to:
- Create and send custom events when invitations are sent
- Let invited users receive these events
Invite one user
Request a user to join a channel with Invite().
Method signature
1Channel->Invite(UPubnubChatUser* User);
Input
| Parameter | Description |
|---|---|
User *Type: UPubnubChatUser*Default: n/a | User that you want to invite to a 1:1 channel. |
Output
| Type | Description |
|---|---|
FPubnubChatInviteResult | Returned object containing Result (FPubnubChatOperationResult) and Membership (UPubnubChatMembership*). |
Sample code
Reference code
This example is a self-contained code snippet ready to be run. Set up your Unreal project and follow the instructions in the lines marked with ACTION REQUIRED before running the code. Use it as a reference when working with other examples in this document.
Invite a user to a channel asynchronously.
Actor.h
1
Actor.cpp
1
Invite multiple users
Request multiple users to join a channel with InviteMultiple(). Maximum 100 users per call.
Method signature
1Channel->InviteMultiple(TArray<UPubnubChatUser*> Users);
Input
| Parameter | Description |
|---|---|
Users *Type: TArray<UPubnubChatUser*>Default: n/a | Array of users you want to invite to the group channel. You can invite up to 100 users in one call. |
Output
| Type | Description |
|---|---|
FPubnubChatInviteMultipleResult | Returned object containing Result (FPubnubChatOperationResult) and Memberships (TArray<UPubnubChatMembership*>). |
Sample code
Invite support-agent-15 and support-agent-16 to join the high-prio-incidents channel.
1
Get invitees
Get invitees (members with pending status) for this channel with GetInvitees().
Method signature
1Channel->GetInvitees(int Limit = 0, FString Filter = "", FPubnubMemberSort Sort = ..., FPubnubPage Page = FPubnubPage());
Output
| Type | Description |
|---|---|
FPubnubChatMembershipsResult | Returned object containing Result (FPubnubChatOperationResult), Memberships (TArray<UPubnubChatMembership*>), Page, and Total. |
Sample code
1
Listen to invite events
Subscribe to real-time invitation events for a user with StreamInvitations(). Bind the user's OnInvited delegate before calling this method.
| Delegate | Type | Payload |
|---|---|---|
OnInvited | FOnPubnubChatUserInvited | FPubnubChatInviteEvent containing ChannelType, ChannelID, and Event details. |
Method signature
1User->StreamInvitations();
Output
| Type | Description |
|---|---|
FPubnubChatOperationResult | Contains Error and ErrorMessage. Check Error to determine if the subscription started successfully. |
Sample code
Actor.h
1
Actor.cpp
1
Stopping updates
To stop receiving invitation events, call StopStreamingInvitations() on the user.
1User->StopStreamingInvitations();
Output
| Type | Description |
|---|---|
FPubnubChatOperationResult | Contains Error and ErrorMessage. |