Message history

PubNub APIs let you effectively fetch historical messages from direct, group, or public conversations.

While App Context API lets you manage metadata and relationships between users and channels, enabling efficient tracking of which channels are associated with a given user, Message Persistence API lets you retrieve messages from those channels. Together, these APIs enable you to gather all conversations involving a user and easily fetch specific message histories for any interactions between users.

Unreal Chat SDK lets you fetch historical messages from one channel using the GetHistory() method.

Due to current PubNub API limitations, you cannot filter the results by type, so you'll get all messages that happened on a given channel in a given timeframe.

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Usage in Blueprints and C++


Method signature

Output

ParameterDescription
TArray<UPubnubMessage*>Array listing the requested number of historical Message objects.

By default, each call returns all message reactions and metadata attached to the retrieved messages.

Basic usage

From the support channel, fetch 10 historical messages older than the timetoken 15343325214676133.

#include "Kismet/GameplayStatics.h"
#include "PubnubChatSubsystem.h"

UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this);
UPubnubChatSubsystem* PubnubChatSubsystem = GameInstance->GetSubsystem<UPubnubChatSubsystem>();

UPubnubChat* Chat = PubnubChatSubsystem ->InitChat("demo", "demo", "my_user");

UPubnubChannel* Channel = Chat->GetChannel("support");

// Define parameters for the GetHistory method
int Limit = 10;
FString StartTimetoken = "15343325214676133";
FString EndTimetoken; // Empty FString means no end timetoken will be used

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