PubNub Windows C SDK 4.16.0

Get Code: Source

https://github.com/pubnub/c-core

Hello World

There is no installation of this SDK. Just clone the Git(hub) repo, or download a ZIP or tarball of a release from https://github.com/pubnub/c-core/releases It has the code and example Makefiles to get you started.

Makefiles

Use the Makefiles as a starting point in your own projects (whether they are based on Make or some other build tool / system or IDE).

Makefile without SSL/TLS Support

The Makefile for WINDOWS without SSL/TLS support is available at /windows/windows.mk See /windows/README.md for info on how to build on WINDOWS (and WINDOWS-like) systems.

Makefile with SSL/TLS Support

The Makefile for WINDOWS with SSL/TLS, (via OpenSSL) is available at /openssl/windows.mk in the repo. See /openssl/README.md for info on how to build w/OpenSSL on WINDOWS and other OpenSSL related data.

Including the Header

The calling pattern you choose to use with PubNub (Synchronous vs Callback) will determine which header to import. More information on these calling patterns can be found later on in this guide.

Sync

If using the synchronous (sync) pattern, import only pubnub_sync.h:

#include "pubnub_sync.h"
Callback

If using the callback pattern, include pubnub_callback.h :

#include "pubnub_callback.h"

Memory Allocation

This client uses dynamic memory allocation for the Pubnub contexts, but the usage is the same as for any other Pubnub C client - always use pubnub_alloc() to create a context (and check its return value) and always use pubnub_free() to dispose of a context.

Required UUID

Always set the UUID to uniquely identify the user or device that connects to PubNub. This UUID should be persisted, and should remain unchanged for the lifetime of the user or the device. Not setting the UUID can significantly impact your billing if your account uses the Monthly Active Users (MAUs) based pricing model, and can also lead to unexpected behavior if you have Presence enabled.

#include "pubnub_alloc.h"
#include <stdio.h>
int main()
{
pubnub_t *ctx = pubnub_alloc();
if (NULL == ctx) {
puts("Couldn't allocate a Pubnub context");
return -1;
}
/* Do something with ctx...
and then: */
pubnub_free(ctx);
return 0
}

Timers

We only provide one timer - the (total) transaction timer. In general, it is started when a transaction is started and stopped when a transaction is finished. If it expires, the transaction will be cancelled. Keep in mind that this canceling is local, so, for example, if you already published a message, but, for some reason, the HTTP response didn't arrive in time, this canceling will not revoke the publish - it will just stop the wait for response.

If the transaction timer expires, the outcome of the transaction will be timeout - different than when you cancel a transaction yourself.

The actual duration of the timer is at least as long as you set it. It could be significantly higher, depending on various platform issues. But, in general, it will be close to what you set.

You should set the timer after initializing the context and before starting a transaction. The duration you set will be used for all subsequent transactions, regardless of their type (i.e. for publish and subscribe and all other).

Thread safety

C-core supports thread-safe operation, though, for performance, you may think about not using it. To use thread-safety support, define the preprocessor symbol PUBNUB_THREADSAFE (just define it, the value does not matter).

Thread-safe Usage

Thread safety is internal. Just because you can access the pubnub context through the Pubnub C-core SDK API from different threads safely, doesn't mean you're off the hook for your own data that is related to a context. For example, if you're using the callback interface and signalling an event from it to other (worker) thread(s), you have to synchronise that data transfer yourself.

If you compiled thread-safety support in, you are free to access the same context from different threads, pretty much in any way you wish. However, there are some advised guidelines you should follow:

  • If you're using the sync blocking interface, threads that come to wait on the context may wait a long time, so try to avoid it (also, re-think your whole need for a thread-safe C-core)

  • If you're using the sync non-blocking interface by calling pubnub_await, things are pretty much the same as for sync blocking interface

  • If you're using the sync non-blocking interface and avoid pubnub_await, waiting threads will not block so long, but, pretty much the only useful thing you can do is cancel a transaction from another thread.

  • Using the sync interface, it's perfectly fine to call pubnub_await or pubnub_last_result in different threads, but, you probably shouldn't do that, as it will make debugging harder.

  • If you're using the callback interface, it's perfectly fine to call Functions from your callback, but, you should avoid doing that, except for some helper functions. Following this guideline will make your debugging, thus life, a lot easier

Thread-unsafe usage

If you compile without thread-safety support, obviously, you will have an SDK which is not thread safe - that is, it is not safe to use a single context from more than one thread at the same time. So, if you're using such SDK configuration in a multithreaded code, which, on WINDOWS, you likely are, then:

  1. If at all possible, use a single context from only one thread - the one that created it
  2. If 1. is not possible, provide some synchronization yourself, for example, using condition variables, or just mutexes, or some higher abstraction, like message queues
  3. As a special case, if you're using the callback interface, you can start a transaction in one thread and then don't touch the context from that thread any more - use it only in the callback. This is safe.
Context usage

Keep in mind that it is perfectly safe to use different contexts from different threads at the same time. To each (thread) its own (context).

Transaction and Operation

The Windows C SDK operates as a set of transactions. A transaction is initiated by the client SDK and is defined as a single message exchange between the SDK and PubNub service. Every interaction that the client SDK initiates with PubNub is sequenced as a series of transactions which ultimately results in a PubNub service-specific operation.

Status and Events

The SDK provides a set of status and event identifiers which can help developers interact with the library. The status identifier codes are returned as part of the SDK's API invocation. These are used by the developer to check for status of transactions or for detecting normal / abnormal conditions in an API call. Some of the commonly used status codes are as follows

  1. PNR_OK : Success, the transaction finished successfully
  2. PNR_STARTED : The previously initiated transaction has started.
  3. PNR_IN_PROGRESS : Indicates that the previous transaction with PubNub service is still in progress.

Refer to the API docs for a complete list of status identifiers supported by the library.

Events refer to the PubNub REST operations which are initiated by the client SDK. The most common example of events are subscribe and publish. A client subscribing for a channel is a subscribe event and a client publishing a message on a channel is a publish event.

Some of the common event identifiers are as follows:

  1. PBTT_SUBSCRIBE : Subscriber operation
  2. PBTT_PUBLISH : Publish operation

Refer to the API docs for a complete list of operations supported by the SDK.

Calling Patterns

This SDK provides sync and callback (notification) interfaces for retrieving the outcome of a Pubnub request/transaction/operation.

Sync

The sync interface works like this:

  1. Start a transaction (say, publish - using pubnub_publish())
  2. Either pubnub_await() the outcome, or use your own loop in which you check if (PNR_STARTED != pubnub_last_result())
  3. Handle the outcome as you wish

This is illustrated in the Hello World example below (which is the same for any platform that supports sync interface).

Callback

The callback interface is somewhat more flexible, uses less CPU resources, but is, in general, a little harder to use. One way to use it is to emulate the sync interface:

  1. Create a callback function (my_callback) per the prototype required by pubnub_register_callback()
  2. In my_callback(), use a condition variable to signal that outcome was received
  3. Set the callback via pubnub_register_callback()
  4. Start a transaction (say, publish - using pubnub_publish())
  5. Wait on the condition variable (the same one used in my_callback)
  6. Handle the outcome as you wish

This is illustrated in the Hello World example below, using SetEvent/WaitForSingleObject.

There are other ways to use the callback interface, like the state machine or similar, where the callback will handle the outcome of a transaction but will also start the next Pubnub transaction, or do other stuff that it needs to do. This is very application specific, so we don't provide an example here.

Proxy Configuration
Proxy

You can also use int pubnub_set_proxy_from_system() which will use the facto Standard Windows configurations for proxy.

Sample makefile

Example

Sync Code Sample - portable

Required UUID

Always set the UUID to uniquely identify the user or device that connects to PubNub. This UUID should be persisted, and should remain unchanged for the lifetime of the user or the device. Not setting the UUID can significantly impact your billing if your account uses the Monthly Active Users (MAUs) based pricing model, and can also lead to unexpected behavior if you have Presence enabled.

#include "pubnub_sync.h"
#include <stdio.h>
int main()
{
enum pubnub_res pbresult;
pubnub_t *ctx = pubnub_alloc();
if (NULL == ctx) {
puts("Couldn't allocate a Pubnub context");
return -1;
}
pubnub_init(ctx, "demo", "demo");
pubnub_set_uuid(ctx, "myUniqueUUID");
/* Initial Subscribe on the "hello_world" channel */
pubnub_subscribe(ctx, "hello_world", NULL);
pbresult = pubnub_await(ctx);
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Callback Code Sample - Syncing with main, Windows Specific

#include "pubnub_callback.h"
#include <windows.h>
#include <stdio.h>

struct MyUserData {
HANDLE event;
};
static struct MyUserData m_user_data;

void example_callback(pubnub_t *pb, enum pubnub_trans trans, enum pubnub_res result, void *user_data)
{
struct MyUserData *my_user_data = user_data;
/* Signal that we received the outcome, without looking at it,
as main will look at it anyway */
SetEvent(my_user_data->event);
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Copy and paste examples

In addition to the Hello World sample code, we also provide some copy and paste snippets of common API functions:

Init

Instantiate a new Pubnub instance. Only the subscribe_key is mandatory. Also include publish_key if you intend to publish from this instance, and the secret_key if you wish to perform Access Manager administrative operations from this Windows C instance.

Secure your secret_key

It is not a best practice to include the secret key in client-side code for security reasons.

When you init with secret_key, you get root permissions for the Access Manager. With this feature you don't have to grant access to your servers to access channel data. The servers get all access on all channels.

Required UUID

Always set the UUID to uniquely identify the user or device that connects to PubNub. This UUID should be persisted, and should remain unchanged for the lifetime of the user or the device. Not setting the UUID can significantly impact your billing if your account uses the Monthly Active Users (MAUs) based pricing model, and can also lead to unexpected behavior if you have Presence enabled.

pubnub_init(ctx, /*publish key*/"demo", /*subscribe key*/"demo");
pubnub_set_uuid(ctx, "myUniqueUUID");

Time

Call pubnub_time() to verify the client connectivity to the origin:

pubnub_time(ctx);
pbresult = pubnub_await(ctx);
if (PNR_OK == pbresult) {
char const *gotten_time = pubnub_get();
}

Subscribe

Subscribe (listen on) a channel (it's async!):

Message retrieval

Typically, you will want two separate contexts for publish and subscribe. When changing the active set of subscribed channels, first call pubnub_leave() on the old set. The pubnub_subscribe() interface is essentially a transaction to start listening on the channel for arrival of next message. This has to be followed by pubnub_get() call to retrieve the actual message, once the subscribe transaction completes successfully. This needs to be performed every time it is desired to retrieve a message from the channel.

pubnub_subscribe(ctx, "my_channel", NULL);
pbresult = pubnub_await(ctx);
if (PNR_OK == pbresult) {
char const *message = pubnub_get(ctx);
while (message != NULL) {
message = pubnub_get(ctx);
}
}

Publish

Publish a message to a channel:

pubnub_publish(ctx, "my_channel", "\"message\"");
pbresult = pubnub_await(ctx);
if (PNR_OK == pbresult) {
/* Published successfully */
}

Here Now

Get occupancy of who's here now on the channel by UUID:

Requires Presence add-on

This method requires that the Presence add-on is enabled for your key in the Admin Portal. Read the support page on enabling add-on features on your keys.

// Sync

pubnub_here_now(ctx, "my_channel", NULL);
pbresult = pubnub_await(ctx);
if (PNR_OK == pbresult) {
char const *json_response = pubnub_get(ctx);
}

//callback

int here_now(pubnub_t *pn) {
char const *chan = "my_channel";
char const *msg;
enum pubnub_res res;

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Presence

Subscribe to real-time Presence events, such as join, leave, and timeout, by UUID. Setting the presence attribute to a callback will subscribe to presents events on my_channel:

Requires Presence add-on

This method requires that the Presence add-on is enabled for your key in the Admin Portal. Read the support page on enabling add-on features on your keys.

// Sync

char *presence_channel = malloc(strlen(channel) + strlen(PUBNUB_PRESENCE_SUFFIX) + 1);
strcpy(presence_channel, channel);
strcat(presence_channel, PUBNUB_PRESENCE_SUFFIX);
pubnub_subscribe(ctx, presence_channel, NULL);
pbresult = pubnub_await(ctx);
if (PNR_OK == pbresult) {
char const *presence_event = pubnub_get(ctx);
while (presnce_event != NULL) {
presence_event = pubnub_get(ctx);
}
}

// Callback
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History

Retrieve published messages from archival storage:

Requires Presence add-on

This method requires that the Presence add-on is enabled for your key in the Admin Portal. Read the support page on enabling add-on features on your keys.

// Sync
enum pubnub_res res;
const char *msg;

pubnub_history(pn, "history_channel", 10, false);
res = pubnub_await(pn);

if (PNR_OK == res) {
puts("Got history! Messages:");
for (;;) {
msg = pubnub_get(pn);
if (NULL == msg) {
break;
}
puts(msg);
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Unsubscribe

Stop subscribing (listening) to a channel.

To unsubscribe, you need to cancel a subscribe transaction.

If you configured SDK to be thread-safe, you can cancel at any time, but, the cancelling may actually fail - i.e., your thread may wait for another thread to finish working with the context, and by the time your cancel request gets processed, the transaction may finish.

If you configured SDK to not be thread-safe, the only safe way to do it is to use the sync interface and:

  1. Set the context to use non-blocking I/O
  2. Wait for the outcome in a loop, checking for pubnub_last_result() - rather than calling pubnub_await()
  3. If a condition occurs that prompts you to unsubscribe, call pubnub_cancel()
  4. Wait for the cancellation to finish (here you can call pubnub_await(), unless you want to do other stuff while you wait)
pbresult = pubnub_subscribe(ctx, "my_channel", NULL);
/* If we don't set non-blocking I/O, we can't get out of a blocked read */
pubnub_set_non_blocking_io(ctx);
/* Can't use pubnub_await() here, it will block */
while (PNR_STARTED == pbresult) {
pbresult = pubnub_last_result(ctx);
/* Somehow decide we want to quit / unsubscribe */
if (should_stop()) {
pubnub_cancel(ctx);
/* If we don't have anything else to do, it's OK to await now,
but you could again have a loop "against" pubnub_last_result()
*/
pbresult = pubnub_await(ctx);
break;
}
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