Blog

Learn about new PubNub releases, industry trends, and app development tips.

BuildDec 30, 2014

PubNub on Arduino Uno and Seeed Studio Ethernet Shield v2

In this blog post, we’ll show you how to get your Arduino Uno and Seeed Studio Ethernet Shield v2 connected to the Internet, and also how to set up PubNub.

Michael Carroll
Michael Carroll
BuildDec 29, 2014

5 Step Tutorial for Real-time Device and User Detection

This walkthrough shows you how to build user detection and device detection using JavaScript and the Presence API.

Michael Carroll
Michael Carroll
Content Writer, PubNub
InsightsDec 22, 2014

The Silent Syndrome in Node (and everywhere)

In this talk, Lydia Katsamberis discusses imposter syndrome and the Node.js community, and feeling like a “real” developer.

Developer Relations Team
Developer Relations Team
BuildDec 22, 2014

Sending iOS Push Notifications via APNS in JavaScript

In this tutorial, we'll show you how to send and receive iOS Push Notifications with APNS, PubNub, and PhoneGap for web, mobile, and devices.
Michael Carroll
Michael Carroll
Sending Android Push Notifications via GCM in JavaScript.jpg
BuildDec 18, 2014

Sending Android Push Notifications via GCM in JavaScript

In this tutorial, we’ll show you how to send and receive Android Push Notifications with GCM, PubNub, and PhoneGap for web, mobile, and devices.

Michael Carroll
Michael Carroll
BuildDec 17, 2014

Pub/Sub Messaging with Google Go Programming Language

How to build real-time publish/subscribe functionality into a go programming language application using PubNub and Golang SDK.

Michael Carroll
Michael Carroll
BuildDec 16, 2014

Real-time MongoDB to Fetch and Stream Report Data

How to build an application with Python and JavaScript to fetch and stream report data from a MongoDB database.

Michael Carroll
Michael Carroll
InsightsDec 15, 2014

DIY Wireless Home Security System with Arduino

Securing a wireless home security system with Arduino, giving you a cheap way to keep an eye on your home from anywhere on Earth.

Michael Carroll
Michael Carroll
GamingDec 9, 2014

Peer-to-Peer Lockstep for Multiplayer Communication

Robot Onslaught is a multiplayer game that uses PubNub to power and sync all peer-to-peer lockstep to ensure accurate, real-time player position.

Developer Relations Team
Developer Relations Team