Get channel details
Unreal Chat SDK has several methods that allow you to get different channel-related data.
Requires App Context
To store data about channels, you must enable App Context for your app's keyset in the Admin Portal.
Get channel
Fetch details of a specific channel using the GetChannel()
method.
Method signature
- Blueprint
- C++ / Input parameters
1Chat->GetChannel(FString ChannelID)
* required
Parameter | Description |
---|---|
ChannelID *Type: FString Default: n/a | Unique channel identifier (up to 92 UTF-8 byte sequences). |
Output
Type | Description |
---|---|
UPubnubChannel* | Object returning either the new channel metadata or null value if the channel doesn't exist. |
Sample code
Fetch the support
channel metadata.
1#include "Kismet/GameplayStatics.h"
2#include "PubnubChatSubsystem.h"
3
4UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this);
5UPubnubChatSubsystem* PubnubChatSubsystem = GameInstance->GetSubsystem<UPubnubChatSubsystem>();
6
7UPubnubChat* Chat = PubnubChatSubsystem ->InitChat("demo", "demo", "my_user");
8
9UPubnubChannel* Channel = Chat->GetChannel("support");
Get channel ID
GetChannelID
is a getter method that returns the current chat user's ID.
Method signature
- Blueprint
- C++ / Input parameters
1Channel->GetChannelID();
Output
Type | Description |
---|---|
FString* | Returned channel ID. |
Sample code
Return the ID of the channel support
.
1#include "Kismet/GameplayStatics.h"
2#include "PubnubChatSubsystem.h"
3
4UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this);
5UPubnubChatSubsystem* PubnubChatSubsystem = GameInstance->GetSubsystem<UPubnubChatSubsystem>();
6
7UPubnubChat* Chat = PubnubChatSubsystem ->InitChat("demo", "demo", "my_user");
8
9UPubnubChannel* Channel = Chat->GetChannel("support");
10
11FString ChannelID = Channel->GetChannelID();
Get channel data
GetChannelData
is a getter method that returns the current chat user's data.
Method signature
- Blueprint
- C++ / Input parameters
1Channel->GetChannelData();
Output
Type | Description |
---|---|
FPubnubChatChannelData* | Returned channel data. |
Sample code
Return channel data from the support
channel.
1#include "Kismet/GameplayStatics.h"
2#include "PubnubChatSubsystem.h"
3
4UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this);
5UPubnubChatSubsystem* PubnubChatSubsystem = GameInstance->GetSubsystem<UPubnubChatSubsystem>();
6
7UPubnubChat* Chat = PubnubChatSubsystem ->InitChat("demo", "demo", "my_user");
8
9UPubnubChannel* Channel = Chat->GetChannel("support");
10
11FPubnubChatChannelData* ChannelData = Channel->GetChannelData();