Reactions

Add, get, and delete message reactions for messages sent on apps built with the Unreal Chat SDK.

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Usage in Blueprints and C++


Add & delete

ToggleReaction() is a method for both adding and removing message reactions. It adds a string flag to the message if the current user hasn't added it yet or removes it if the current user already added it before.

If you use this method to add or remove message reactions, this flag would be a literal emoji you could implement in your app's UI. However, you could also use this method for a different purpose, like marking a message as pinned to a channel or unpinned if you implement the pinning feature in your chat app.

Method signature

Output

TypeDescription
UPubnubMessage*Updated message instance with an added reactions action type.

Basic usage

Add the "thumb up" emoji (\u{1F44D}) to a message on the support channel.

#include "Kismet/GameplayStatics.h"
#include "PubnubChatSubsystem.h"

UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this);
UPubnubChatSubsystem* PubnubChatSubsystem = GameInstance->GetSubsystem<UPubnubChatSubsystem>();

UPubnubChat* Chat = PubnubChatSubsystem ->InitChat("demo", "demo", "my_user");

UPubnubChannel* Channel = Chat->GetChannel("support");

// Get the message
UPubnubMessage* Message = Channel->GetMessage("16200000000000001");

Message->ToggleReaction("\u{1F44D}");

Get updates

To learn how to receive updates whenever a message reaction is added, edited, or removed on other clients, head to the Get updates section.

Get reactions for one message

reactions is a getter method that returns a list of all reactions added to the given messages (with the ID of the user who added it and the timetoken stating when this action was added).

Method signature

Output

TypeDescription
TArray<FPubnubMessageAction>An array of Message Reaction objects.

Basic usage

List all reactions added to a message on the support channel.

#include "Kismet/GameplayStatics.h"
#include "PubnubChatSubsystem.h"

UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this);
UPubnubChatSubsystem* PubnubChatSubsystem = GameInstance->GetSubsystem<UPubnubChatSubsystem>();

UPubnubChat* Chat = PubnubChatSubsystem ->InitChat("demo", "demo", "my_user");

UPubnubChannel* Channel = Chat->GetChannel("support");

// Get the message
UPubnubMessage* Message = Channel->GetMessage("16200000000000001");

// Get the reactions
TArray<FPubnubMessageAction> Reactions = Message->Reactions();

Get historical reactions

If you have Message Persistence enabled on your keyset, PubNub stores all historical info about messages, their metadata, and reactions.

If you want to fetch historical info about message reactions, use the GetHistory() method. By default, when you fetch historical messages, PubNub returns all message reactions and metadata attached to the retrieved messages.

Check

HasUserReaction() checks if the current user added a given emoji to the message.

Method signature

Output

TypeDescription
boolSpecifies if the current user added a given emoji to the message or not.

Basic usage

Check if the current user added the "thumb up" emoji (👍) to a message on the support channel.

#include "Kismet/GameplayStatics.h"
#include "PubnubChatSubsystem.h"

UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this);
UPubnubChatSubsystem* PubnubChatSubsystem = GameInstance->GetSubsystem<UPubnubChatSubsystem>();

UPubnubChat* Chat = PubnubChatSubsystem ->InitChat("demo", "demo", "my_user");

UPubnubChannel* Channel = Chat->GetChannel("support");

// Get the message
UPubnubMessage* Message = Channel->GetMessage("16200000000000001");

// Check for a reaction
bool HasAThumbsUpEmoji = Message->HasUserReaction("👍");
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