Delete users

Unreal Chat SDK lets you remove an existing USER using the DeleteUser() methods.

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Usage in Blueprints and C++


Both of these methods give the same output. The only difference is that you call a given method either on the Chat or the User object. Depending on the object, these methods take a different set of input parameters - you either have to specify the user ID you want to delete or not because it's already known.

Requires App Context

To store data about users, you must enable App Context for your app's keyset in the Admin Portal.

Delete a user (hard delete)

Method signature

Output

These methods don't return any value.

Basic usage

Delete user support_agent_15.

  • User->DeleteUser()

    #include "Kismet/GameplayStatics.h"
    #include "PubnubChatSubsystem.h"

    UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this);
    UPubnubChatSubsystem* PubnubChatSubsystem = GameInstance->GetSubsystem<UPubnubChatSubsystem>();

    UPubnubChat* Chat = PubnubChatSubsystem ->InitChat("demo", "demo", "my_user");

    // Define user ID
    FString UserID = "support_agent_15";

    // Get the user and save the reference
    UPubnubUser* User = Chat->GetUser(UserID);

    User->DeleteUser();
  • Chat->DeleteUser()

    #include "Kismet/GameplayStatics.h"
    #include "PubnubChatSubsystem.h"

    UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this);
    UPubnubChatSubsystem* PubnubChatSubsystem = GameInstance->GetSubsystem<UPubnubChatSubsystem>();

    UPubnubChat* Chat = PubnubChatSubsystem ->InitChat("demo", "demo", "my_user");

    Chat->DeleteUser("support-agent-15");
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