List all users
Get a paginated list of all users and their details using the GetUsers()
method.
By default, this method returns all custom user metadata without the need to define that during the call explicitly.
Requires App Context
To store data about users, you must enable App Context for your app's keyset in the Admin Portal.
If you have Access Manager enabled in your app, uncheck the Disallow Get All User Metadata
option in the App Context configuration in the Admin Portal – this way you can get metadata of all users without the need to define that in the permissions schema included in the authentication token.
Method signature
- Blueprint
- C++ / Input parameters
Chat->GetUsers(
FString Filter = "",
FString Sort = "",
int Limit = 0,
FPubnubPage Page = FPubnubPage()
);
Parameter | Type | Required | Default | Description |
---|---|---|---|---|
Filter | FString | No | n/a | Expression used to filter the results. Returns only these channels whose properties satisfy the given expression are returned. The filter language is defined here. |
Sort | FString | No | n/a | Key-value pair of a property to sort by, and a sort direction. Available options are id , name , and updated . Use asc or desc to specify the sorting direction, or specify null to take the default sorting direction (ascending). For example: {name: "asc"} . By default, the items are sorted by the last updated date. |
Limit | int | No | 100 | Number of objects to return in response. The default (and maximum) value is 100 . |
Page | FPubnubPage | No | n/a | Object used for pagination to define which previous or next result page you want to fetch. |
→ Next | FString | No | n/a | Random string returned from the server, indicating a specific position in a data set. Used for forward pagination, it fetches the next page, allowing you to continue from where you left off. |
→ Prev | FString | No | n/a | Random string returned from the server, indicating a specific position in a data set. Used for backward pagination, it fetches the previous page, enabling access to earlier data. Ignored if the Next parameter is supplied. |
Output
Parameter | Type | Description |
---|---|---|
FPubnubUsersResponseWrapper | struct | Returned object containing three fields: Users , Page , and Total . |
→ Users | TArray<UPubnubUser*> | Array of all matching users. |
→ Page | FPubnubPage | String that lets you either fetch the next (Next ) or previous (Prev ) result page. |
→ Next | FString | Random string returned from the server, indicating a specific position in a data set. Used for forward pagination, it fetches the next page, allowing you to continue from where you left off. |
→ Prev | FString | Random string returned from the server, indicating a specific position in a data set. Used for backward pagination, it fetches the previous page, enabling access to earlier data. Ignored if the Next parameter is supplied. |
→ Total | int | Total number of User objects matching the request query. |
Basic usage
Fetch all existing user IDs.
#include "Kismet/GameplayStatics.h"
#include "PubnubChatSubsystem.h"
UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this);
UPubnubChatSubsystem* PubnubChatSubsystem = GameInstance->GetSubsystem<UPubnubChatSubsystem>();
UPubnubChat* Chat = PubnubChatSubsystem ->InitChat("demo", "demo", "my_user");
FPubnubUsersResponseWrapper Users = Chat->GetUsers();
Other examples
Pagination
Get the total number of 25 users and then specify that you want to fetch the results from the next page using a string that was previously returned from the PubNub server.
#include "Kismet/GameplayStatics.h"
#include "PubnubChatSubsystem.h"
UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this);
UPubnubChatSubsystem* PubnubChatSubsystem = GameInstance->GetSubsystem<UPubnubChatSubsystem>();
UPubnubChat* Chat = PubnubChatSubsystem ->InitChat("demo", "demo", "my_user");
FPubnubUsersResponseWrapper Users = Chat->GetUsers();
// Fetch the first 25 users (result page 1)
int Limit = 25;
FPubnubUsersResponseWrapper UsersResponsePage1 = Chat->GetUsers("", "", Limit);
// Process the first page of users
for (UPubnubUser* User : UsersResponsePage1.Users)
show all 35 linesArchived users
Get all archived users. This request will return all soft-deleted users whose data is still stored in the App Context storage.
#include "Kismet/GameplayStatics.h"
#include "PubnubChatSubsystem.h"
UGameInstance* GameInstance = UGameplayStatics::GetGameInstance(this);
UPubnubChatSubsystem* PubnubChatSubsystem = GameInstance->GetSubsystem<UPubnubChatSubsystem>();
UPubnubChat* Chat = PubnubChatSubsystem ->InitChat("demo", "demo", "my_user");
FString Filter = "status=='deleted'";
// Fetch all archived users with the filter applied
FPubnubUsersResponseWrapper ArchivedUsersResponse = Chat->GetUsers(Filter);
// Process and log the archived users
for (UPubnubUser* User : ArchivedUsersResponse.Users)
show all 19 lines