Message Reactions API for Unity SDK

Add or remove actions on published messages to build features like receipts, reactions, or to associate custom metadata to messages. Clients can subscribe to a channel to receive message reactions events on that channel. They can also fetch past message reactionss from Message Persistence independently or when they fetch original messages.

Terminology

All message reactions in code are collectively called message reactions in the docs and the term applies both to reacting to a message (through emojis) and acting on a message (by deleting it).

Add Message Reaction

Requires Message Persistence

This method requires that Message Persistence is enabled for your key in the Admin Portal.

Add an action on a published message. Returns PNAddMessageActionResult in the response.

Method(s)

To Add a Message Reaction you can use the following method(s) in the Unity SDK:

pubnub.AddMessageAction()
.Channel(string)
.MessageTimetoken(long)
.Action(PNMessageAction)
.Execute(System.Action<PNAddMessageActionResult, PNStatus>)
* required
ParameterDescription
Channel *
Type: string
Specifies channel name to publish message reactions to.
MessageTimetoken *
Type: long
Timestamp when the actual message was created the message reactions belongs to.
Action *Specify the action you want to publish of type PNMessageAction.
Execute *
Type: System.Action
System.Action of type PNAddMessageActionResult.
ExecuteAsync
Type: None
Returns Task<PNResult<PNAddMessageActionResult>>.

PNMessageAction

* required
ParameterDescription
Type *
Type: string
Message reactions's type.
Value *
Type: string
Message reactions's value.

Basic Usage

pubnub.AddMessageAction()
.Channel("my_channel")
.MessageTimetoken(5610547826969050)
.Action(new PNMessageAction { Type = "reaction", Value = "smiley_face" })
.Execute(new PNAddMessageActionResult((result, status) =>
{
//result is of type PNAddMessageActionResult.
}));

Returns

The AddMessageAction() operation returns a PNAddMessageActionResult which contains the following properties:

Property NameTypeDescription
MessageTimetoken
long
Timetoken of the message to be associated with Message Reaction.
ActionTimetoken
long
Timetoken of the Message Reaction that will be associated with the message.
Action
PNMessageAction
Message Reaction payload.
 → Type
string
Type of the Message Reaction.
 → Value
string
Value of the Message Reaction.
Uuid
string
UUID associated with the Message Reaction.
{
"MessageTimetoken":15610547826969050,
"ActionTimetoken":15610547826970050,
"Action":{
"type":"reaction",
"value":"smiley_face"
},
"Uuid":"user-456"
}

Remove Message Reaction

Requires Message Persistence

This method requires that Message Persistence is enabled for your key in the Admin Portal.

Remove a previously added action on a published message. Returns an empty response.

Method(s)

To Remove a Message Reaction you can use the following method(s) in the Unity SDK:

pubnub.RemoveMessageAction()
.Channel(string)
.MessageTimetoken(long)
.ActionTimetoken(long)
.Uuid(string)
.Execute(System.Action<PNRemoveMessageActionResult, PNStatus>)
* required
ParameterDescription
Channel *
Type: string
Specifies channel name to publish message reactions to.
MessageTimetoken *
Type: long
Publish timetoken of the original message
ActionTimetoken *
Type: long
Publish timetoken of the message reaction to be removed.
Uuid *
Type: string
UUID of the message.
Execute *
Type: System.Action
System.Action of type PNRemoveMessageActionResult.
ExecuteAsync
Type: None
Returns Task<PNResult<PNRemoveMessageActionResult>>.

Basic Usage

pubnub.RemoveMessageAction()
.Channel("my_channel")
.MessageTimetoken(15701761818730000)
.ActionTimetoken(15701775691010000)
.Uuid("mytestuuid")
.Execute(new PNRemoveMessageActionResult((result, status) =>
{
//empty result of type PNRemoveMessageActionResult.
}));

Returns

The RemoveMessageAction() operation returns a no actionable data.

Get Message Reactions

Requires Message Persistence

This method requires that Message Persistence is enabled for your key in the Admin Portal.

Get a list of message reactions in a channel. Returns a list of actions sorted by the action's timetoken in ascending order.

Truncated response

Number of message reactions in the response may be truncated when internal limits are hit. If the response is truncated, a more property will be returned with additional parameters. Send iterative calls to Message Persistence adjusting the parameters to fetch more message reactions.

Method(s)

To Get Message Reactions you can use the following method(s) in the Unity SDK:

pubnub.GetMessageActions()
.Channel(string)
.Start(long)
.End(long)
.Limit(int)
.Execute(System.Action<PNGetMessageActionsResult, PNStatus>)
* required
ParameterDescription
Channel *
Type: string
Default:
n/a
The channel name.
Start
Type: long
Default:
n/a
Message Reaction timetoken denoting the start of the range requested (return values will be greater than or equal to start).
End
Type: long
Default:
n/a
Message Reaction timetoken denoting the end of the range requested (return values will be less than end).
Limit
Type: int
Default:
100
Specifies the number of actions to return in response. Default/Maximum is 100.
Execute *
Type: System.Action
Default:
n/a
System.Action of type PNGetMessageActionsResult.
ExecuteAsync
Type: None
Default:
n/a
Returns Task<PNResult<PNGetMessageActionsResult>>.

Basic Usage

pubnub.GetMessageActions()
.Channel("my_channel")
.Execute(new PNGetMessageActionsResult((result, status) =>
{
//result is of type PNGetMessageActionsResult.
}));

Returns

The GetMessageActions() operations returns PNGetMessageActionsResult which contains the following properties :

Property NameTypeDescription
Message Reactions
List<PNMessageActionItem>
List of Message Reactions
More
MoreInfo
Pagination information.

The PNMessageActionItem has the following properties:

Property NameTypeDescription
 →  MessageTimetoken
long
Timetoken associated with the message.
 →  Action
PNMessageAction
Message Reaction payload.
 →  →  Type
string
Type of the Message Reaction.
 →  →  Value
string
Value of the Message Reaction.
 →  Uuid
string
UUID associated with the reaction.
 →  ActionTimetoken
long
Timetoken associated with the reaction.

The More has following properties:

Property NameTypeDescription
 →  →  Start
long
Timetoken denoting the start of the requested range.
 →  →  End
long
Timetoken denoting the end of the requested range.
 →  →  Limit
int
Number of Message Reactions returned in response.
{
"MessageActions":
[{
"MessageTimetoken":15610547826969050,
"Action":{
"type":"reaction",
"value":"smiley_face"
},
"Uuid":"pn-5903a053-592c-4a1e-8bfd-81d92c962968",
"ActionTimetoken":15717253483027900
}],
"More": {
"Start": 15610547826970050,
"End": 15645905639093361,
"Limit": 2
show all 17 lines
Last updated on