Configuration API for PubNub Unity SDK

Unity complete API reference for building Real-time Applications on PubNub, including basic usage and sample code.

Even though you can configure and initialize the Unity SDK directly from Unity Editor via assets, you can also do it programmatically.

Refer to Getting Started for instructions on how to set up the Unity SDK using assets.

WebGL configuration

The PubNub Unity SDK is compatible with Unity WebGL builds. To configure your project to build for WebGL:

  1. In your Unity Editor project tree, right-click any folder and navigate to Create -> PubNub -> PubNub Config Asset. This step creates a new scriptable object where you provide your PubNub account information.

    Existing Config asset

    If you have already created a config asset, you don't have to create a new one.

  2. Open the scriptable PNConfigAsset object and mark the Enable Web GL Build Mode checkbox. This sets to UnityWebGLHttpClientService as the transport layer in PnManagerBehaviour during initialization.

    If you don't use PnManagerBehaviour, initialize PubNub with the WebGL build mode:

    var pubnub = new Pubnub(pnConfig, new UnityWebGLHttpClientService());
    Enable Web GL build mode only for builds

    Using UnityWebGLHttpClientService outside of WebGL builds (including the editor) might cause unexpected behavior due to UnityWebRequest being thread-unsafe.

  3. Navigate to Project Settings -> Player -> WebGL Settings and set the Allow downloads over HTTP option to Always allowed.

    Player settings

  4. Install the WebGL Threading Patcher. Navigate to Window -> Package Manager, click +, and select Add package from git URL.

  5. Paste the WebGL Threading Patcher link https://github.com/VolodymyrBS/WebGLThreadingPatcher.git and click Add.

  6. Go to Edit -> Project Settings -> Player and set Managed Stripping Level to Minimal.

These steps configure your project for WebGL builds only. If you want to build for other targets, configure your project accordingly.

Configuration

A PNConfiguration instance is the storage for user-provided information that describe further PubNub client behavior.

Method(s)

To create a PNConfiguration instance, you can use the following function in the Unity SDK:

PNConfiguration pnConfiguration = new PNConfiguration(new UserId("myUniqueUserId"));
PropertiesTypeRequiredDescription
SubscribeKeystringYesSubscribeKey from Admin Portal.
PublishKeystringOptionalPublishKey from Admin Portal (only required if publishing).
SecretKeystringOptionalSecretKey (only required for access operations, keep away from Android).
UserIdUserIdYesUserId to use. The UserId object takes string as an argument. You should set a unique identifier for the user or the device that connects to PubNub.

It's a UTF-8 encoded string of up to 92 alphanumeric characters.

If you don't set the UserId, you won't be able to connect to PubNub.
LogVerbosityPNLogVerbosityYesSet PNLogVerbosity.BODY to enable debugging. To disable debugging use the option PNLogVerbosity.NONE
AuthKeystringOptionalIf Access Manager is utilized, client will use this AuthKey in all restricted requests.
SecureboolOptionalUse SSL.
SubscribeTimeoutintOptionalHow long to keep the subscribe loop running before disconnect. The value is in seconds.
NonSubscribeRequestTimeoutintOptionalOn non subscribe operations, how long to wait for server response. The value is in seconds.
FilterExpressionstringOptionalFeature to subscribe with a custom filter expression.
HeartbeatNotificationOptionPNHeartbeatNotificationOptionOptionalHeartbeat notifications, by default, the SDK will alert on failed heartbeats (equivalent to: PNHeartbeatNotificationOption.FAILURES).
Other options such as all heartbeats (PNHeartbeatNotificationOption.ALL) or no heartbeats (PNHeartbeatNotificationOption.NONE) are supported.
OriginstringOptionalCustom Origin if needed.
ReconnectionPolicyPNReconnectionPolicyOptionalCustom reconnection configuration parameters. Default is PNReconnectionPolicy.EXPONENTIAL (subscribe only).

Available values:
  • PNReconnectionPolicy.NONE
  • PNReconnectionPolicy.LINEAR
  • PNReconnectionPolicy.EXPONENTIAL

For more information, refer to Reconnection Policy.
ConnectionMaxRetriesintOptionalThe maximum number of reconnection attempts. If not provided, the SDK will not reconnect.

For more information, refer to Reconnection Policy.
PresenceTimeoutintOptionalThe setting with set the custom presence server timeout. The value is in seconds.
PresenceIntervalintOptionalThe setting with set the custom presence server timeout along with the custom interval to send the ping back to the server. The value is in seconds.
ProxyProxyOptionalInstruct the SDK to use a Proxy configuration when communicating with PubNub servers.
PubnubLogIPubnubLogOptionalPass the instance of a class that implements IPubnubLog to capture logs for troubleshooting.
UseClassicHttpWebRequestboolOptionalUse HttpWebRequest to support ASP.NET/MVC and other IIS hosting applications.
EnableTelemetryboolOptionalEnables the SDK to capture analytics in terms of response time and sends them to PubNub server.
It is enabled by default.
RequestMessageCountThresholdNumberOptionalPNRequestMessageCountExceededCategory is thrown when the number of messages into the payload is above of requestMessageCountThreshold.
SuppressLeaveEventsboolOptionalWhen true the SDK doesn't send out the leave requests.
DedupOnSubscribeboolOptionalWhen true duplicates of subscribe messages will be filtered out when devices cross regions.
MaximumMessagesCacheSizeintOptionalIt is used with DedupOnSubscribe to cache message size. Default is 100.
FileMessagePublishRetryLimitintOptionalThe number of tries made in case of Publish File Message failure. Default is 5.
EnableEventEngineboolOptionalTrue by default. Whether to use the updated, standardized event processing. For more information, refer to SDK connection lifecycle
CryptoModuleAesCbcCryptor(CipherKey)

LegacyCryptor(CipherKey)
OptionalThe cryptography module used for encryption and decryption of messages and files. Takes the CipherKey parameter as argument.

For more information, refer to the CryptoModule section.
CipherKeystringOptionalThis way of setting this parameter is deprecated, pass it to CryptoModule instead.

If cipher is passed, all communications to/from PubNub will be encrypted.
UseRandomInitializationVectorboolOptionalThis way of setting this parameter is deprecated, pass it to CryptoModule instead.

When true the IV will be random for all requests and not just file upload. When false the IV will be hardcoded for all requests except File Upload.Default false.
UuidstringYesThis parameter is deprecated, use userId instead.

UUID to use. You should set a unique UUID to identify the user or the device that connects to PubNub.
If you don't set the UUID, you won't be able to connect to PubNub.
Disabling random initialization vector

Disable random initialization vector (IV) only for backward compatibility (<5.0.0) with existing applications. Never disable random IV on new applications.

CryptoModule

CryptoModule provides encrypt/decrypt functionality for messages and files. From the 7.0.1 release on, you can configure how the actual encryption/decryption algorithms work.

Each PubNub SDK is bundled with two ways of encryption: the legacy encryption with 128-bit cipher key entropy and the recommended 256-bit AES-CBC encryption. For more general information on how encryption works, refer to the Message Encryption and File Encryption sections.

If you do not explicitly set the CryptoModule in your app and have the CipherKey and UseRandomInitializationVector params set in PubNub config, the client defaults to using the legacy encryption.

Legacy encryption with 128-bit cipher key entropy

You don't have to change your encryption configuration if you want to keep using the legacy encryption. If you want to use the recommended 256-bit AES-CBC encryption, you must explicitly set that in PubNub config.

CryptoModule configuration

To configure the CryptoModule to encrypt all messages/files, you can use the following methods in the C# SDK:

// encrypts using 256-bit AES-CBC cipher (recommended)
// decrypts data encrypted with the legacy and the 256-bit AES-CBC ciphers
pnConfiguration.CryptoModule = new CryptoModule(new AesCbcCryptor("enigma"), new List<ICryptor> { new LegacyCryptor("enigma") })

// encrypts with 128-bit cipher key entropy (legacy)
// decrypts data encrypted with the legacy and the 256-bit AES-CBC ciphers
pnConfiguration.CryptoModule = new CryptoModule(new LegacyCryptor("enigma"), new List<ICryptor> { new AesCbCCryptor("enigma") })

Your client can decrypt content encrypted using either of the modules. This way, you can interact with historical messages or messages sent from older clients while encoding new messages using the more secure 256-bit AES-CBC cipher.

Older SDK versions

Apps built using the SDK versions lower than 7.0.1 will not be able to decrypt data encrypted using the 256-bit AES-CBC cipher. Make sure to update your clients or encrypt data using the legacy algorithm.

Basic Usage

Required UserId

Always set the UserId to uniquely identify the user or device that connects to PubNub. This UserId should be persisted, and should remain unchanged for the lifetime of the user or the device. If you don't set the UserId, you won't be able to connect to PubNub.

// UserId passed during initialization
PNConfiguration pnConfiguration = new PNConfiguration(new UserId("myUniqueUserId"));
// subscribeKey from Admin Portal
pnConfiguration.SubscribeKey = "SubscribeKey"; // required
// publishKey from Admin Portal (only required if publishing)
pnConfiguration.PublishKey = "PublishKey";
// secretKey (only required for access operations)
pnConfiguration.SecretKey = "SecretKey";
// the cryptography module used for encryption and decryption
pnConfiguration.CryptoModule = new CryptoModule(new AesCbcCryptor("enigma"), new List<ICryptor> { new LegacyCryptor("enigma") })
// Enable Debugging
pnConfigurationr.LogVebosity = PNLogVerbosity.BODY;
// if Access Manager is utilized, client will use this AuthKey in all restricted
// requests
pnConfiguration.AuthKey = "authKey";
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Initialization

Include the code

using PubnubApi;
using PubnubApi.Unity;

Description

This function is used for initializing the PubNub Client API context. You must initialize PubNub before calling any APIs to establish account-level credentials such as PublishKey and SubscribeKey.

Method(s)

To Initialize PubNub you can use the following method(s) in the Unity SDK:

new PubNub(pnConfiguration);
ParameterTypeRequiredDescription
pnConfigurationPNConfigurationYesRefer to Configuration for more details.

Basic Usage

Initialize the PubNub client API

Required UserId

Always set the UserId to uniquely identify the user or device that connects to PubNub. This UserId should be persisted, and should remain unchanged for the lifetime of the user or the device. If you don't set the UserId, you won't be able to connect to PubNub.

PNConfiguration pnConfiguration = new PNConfiguration(new UserId("myUniqueUserId"));
pnConfiguration.PublishKey = "my_pubkey";
pnConfiguration.SubscribeKey = "my_subkey";
pnConfiguration.Secure = true;
Pubnub pubnub = new Pubnub(pnConfiguration);

Returns

It returns the PubNub instance for invoking PubNub APIs like Publish(), Subscribe(), History(), HereNow(), etc.

Other Examples

Initialize a non-secure client

Required UserId

Always set the UserId to uniquely identify the user or device that connects to PubNub. This UserId should be persisted, and should remain unchanged for the lifetime of the user or the device. If you don't set the UserId, you won't be able to connect to PubNub.

PNConfiguration pnConfiguration = new PNConfiguration(new UserId("myUniqueUserId"));
pnConfiguration.PublishKey = "my_pubkey";
pnConfiguration.SubscribeKey = "my_subkey";
pnConfiguration.Secure = false;
Pubnub pubnub = new Pubnub(pnConfiguration);

Initialization for a Read-Only client

In the case where a client will only read messages and never publish to a channel, you can simply omit the PublishKey when initializing the client:

Required UserId

Always set the UserId to uniquely identify the user or device that connects to PubNub. This UserId should be persisted, and should remain unchanged for the lifetime of the user or the device. If you don't set the UserId, you won't be able to connect to PubNub.

PNConfiguration pnConfiguration = new PNConfiguration(new UserId("myUniqueUserId"));
pnConfiguration.SubscribeKey = "my_subkey";
Pubnub pubnub = new Pubnub(pnConfiguration);

Initializing with SSL Enabled

This examples demonstrates how to enable PubNub Transport Layer Encryption with SSL. Just initialize the client with Secure set to true. The hard work is done, now the PubNub API takes care of the rest. Just subscribe and publish as usual and you are good to go.

Required UserId

Always set the UserId to uniquely identify the user or device that connects to PubNub. This UserId should be persisted, and should remain unchanged for the lifetime of the user or the device. If you don't set the UserId, you won't be able to connect to PubNub.

PNConfiguration pnConfiguration = new PNConfiguration(new UserId("myUniqueUserId"));
pnConfiguration.PublishKey = "my_pubkey";
pnConfiguration.SubscribeKey = "my_subkey";
pnConfiguration.Secure = true;
Pubnub pubnub = new Pubnub(pnConfiguration);
Requires Access Manager add-on

This method requires that the Access Manager add-on is enabled for your key in the Admin Portal. Read the support page on enabling add-on features on your keys.

Secure your 'secretKey'

Anyone with the SecretKey can grant and revoke permissions to your app. Never let your SecretKey be discovered, and to only exchange it / deliver it securely. Only use the SecretKey on secure server-side platforms.

When you init with SecretKey, you get root permissions for the Access Manager. With this feature you don't have to grant access to your servers to access channel data. The servers get all access on all channels.

For applications that will administer Access Manager permissions, the API is initialized with the SecretKey as in the following example:

Required UserId

Always set the UserId to uniquely identify the user or device that connects to PubNub. This UserId should be persisted, and should remain unchanged for the lifetime of the user or the device. If you don't set the UserId, you won't be able to connect to PubNub.

PNConfiguration pnConfiguration = new PNConfiguration(new UserId("myUniqueUserId"));
pnConfiguration.PublishKey = "my_pubkey";
pnConfiguration.SubscribeKey = "my_subkey";
pnConfiguration.SecretKey = "my_secretkey";
pnConfiguration.Secure = true;

Pubnub pubnub = new Pubnub(pnConfiguration);

Now that the PubNub object is instantiated the client can access the Access Manager functions. The PubNub object will use the SecretKey to sign all Access Manager messages to the PubNub Network.

Event Listeners

PubNub SDKs provide several sources for real-time updates:

  • The PubNub client can receive updates from all subscriptions: all channels, channel groups, channel metadata, and users.
  • The Subscription object can receive updates only for the particular object for which it was created: channel, channel group, channel metadata, or user.
  • The SubscriptionsSet object can receive updates for all objects for which a list of subscription objects was created.

To facilitate working with those real-time update sources, PubNub SDKs use local representations of server entities that allow you to subscribe and add handlers on a per-entity basis. For more information, refer to Publish & Subscribe.

UserId

These functions are used to set/get a user ID on the fly.

Method(s)

To set/get UserId you can use the following method(s) in Unity SDK:

UserId
PropertyTypeRequiredDescription
UserIdstringYesUserId to be used as a device identifier. If you don't set the UserId, you won't be able to connect to PubNub.
config.UserId = new UserId("myUserId");

A property in the PNConfiguration class.

Basic Usage

Set User ID

Required UserId

Always set the UserId to uniquely identify the user or device that connects to PubNub. This UserId should be persisted, and should remain unchanged for the lifetime of the user or the device. If you don't set the UserId, you won't be able to connect to PubNub.

PNConfiguration pnConfiguration = new PNConfiguration pnConfiguration = new PNConfiguration(new UserId("myUniqueUserId"));
config.UserId = new UserId("myUserId");

Get User ID

var currentUserId = pubnub.GetCurrentUserId();

Authentication Key

Setter and getter for users auth key.

Method(s)

AuthKey
ParameterTypeRequiredDescription
AuthKeystringYesIf Access Manager is utilized, client will use this AuthKey in all restricted requests.
pnConfiguration.AuthKey;

A property in the PNConfiguration class.

Basic Usage

Set Auth Key

PNConfiguration pnConfiguration = new PNConfiguration pnConfiguration = new PNConfiguration(new UserId("myUniqueUserId"));
pnConfiguration.AuthKey = "authKey";

Get Auth Key

var sampleAuthKey = pnConfiguration.AuthKey;

Returns

Get Auth key returns the current authentication key.

Filter Expression

Requires Stream Controller add-on

This method requires that the Stream Controller add-on is enabled for your key in the Admin Portal. Read the support page on enabling add-on features on your keys.

Stream filtering allows a subscriber to apply a filter to only receive messages that satisfy the conditions of the filter. The message filter is set by the subscribing client(s) but it is applied on the server side thus preventing unwanted messages (those that do not meet the conditions of the filter) from reaching the subscriber.

To set or get message filters, you can use the following property. To learn more about filtering, refer to the Publish Messages documentation.

Property(s)

FilterExpression
PropertyTypeRequiredDescription
FilterExpressionstringYesPSV2 feature to Subscribe with a custom filter expression.
pnConfiguration.FilterExpression;

A property in the PNConfiguration class.

Basic Usage

Set Filter Expression

Required UserId

Always set the UserId to uniquely identify the user or device that connects to PubNub. This UserId should be persisted, and should remain unchanged for the lifetime of the user or the device. If you don't set the UserId, you won't be able to connect to PubNub.

PNConfiguration pnConfiguration = new PNConfiguration pnConfiguration = new PNConfiguration(new UserId("myUniqueUserId"));
pnConfiguration.FilterExpression = "such=wow";

Get Filter Expression

var sampleFilterExp = pnConfiguration.FilterExpression;
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