Channel Groups API for PubNub Unity SDK
Channel groups allow PubNub developers to bundle thousands of channels into a group that can be identified by a name. These channel groups can then be subscribed to, receiving data from the many back-end channels the channel group contains.
Channel group operations
You can't publish to a channel group. You can only subscribe to it. To publish within the channel group, you need to publish to each channel individually.
Add Channels
Requires Stream Controller add-on
This method requires that the Stream Controller add-on is enabled for your key in the Admin Portal. Read the support page on enabling add-on features on your keys.
This function adds a channel to a channel group.
Method(s)
Adding Channels
is accomplished by using the following method(s) in the Unity SDK:
Maximum number of channels
200 channels
can be added to the channel group
per API call.
pubnub.AddChannelsToChannelGroup()
.ChannelGroup(string)
.Channels(Array)
.QueryParam(Dictionary<string,object>)
.Execute(System.Action<PNChannelGroupsAddChannelResult, PNStatus>);
Parameter | Type | Required | Description |
---|---|---|---|
ChannelGroup | string | Yes | The ChannelGroup to add the channels to. |
Channels | Array | Yes | The Channels to add to the channel group. |
QueryParam | Dictionary<string, object> | Optional | Dictionary object to pass name/value pairs as query string params with PubNub URL request for debug purpose. |
Async | PNCallback of type PNChannelGroupsAddChannelResult . | ||
Execute | System.Action | Yes | System.Action of type PNChannelGroupsAddChannelResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNChannelGroupsAddChannelResult>> . |
Basic Usage
Adding Channels
PNResult<PNChannelGroupsAddChannelResult> cgAddChResponse = await pubnub.AddChannelsToChannelGroup()
.ChannelGroup("cg1")
.Channels(new string[] {
"ch1",
"ch2",
"ch3"
})
.ExecuteAsync();
Returns
The AddChannelsToChannelGroup()
operation returns a PNResult<PNChannelGroupsAddChannelResult>
which contains the following properties:
Property Name | Type | Description |
---|---|---|
Result | PNChannelGroupsAddChannelResult | Returns a PNChannelGroupsAddChannelResult object. |
Status | PNStatus | Returns a PNStatus object. |
PNChannelGroupsAddChannelResult
contains the following properties:
Property Name | Type | Description |
---|---|---|
PNChannelGroupsAddChannelResult | Object | Returns empty object. |
PNStatus | Object | Returns status of request if error occurred or not. |
List Channels
Requires Stream Controller add-on
This method requires that the Stream Controller add-on is enabled for your key in the Admin Portal. Read the support page on enabling add-on features on your keys.
This function lists all the channels of the channel group.
Method(s)
Listing Channels
is accomplished by using the following method(s) in the Unity SDK:
pubnub.ListChannelsForChannelGroup()
.ChannelGroup(string)
.QueryParam(Dictionary<string,object>)
.Execute(System.Action<PNChannelGroupsAllChannelsResult, PNStatus>);
Parameter | Type | Required | Description |
---|---|---|---|
ChannelGroup | string | Yes | Channel group to fetch the channels. |
QueryParam | Dictionary<string, object> | Optional | Dictionary object to pass name/value pairs as query string params with PubNub URL request for debug purpose. |
Async | PNCallback of type PNChannelGroupsAllChannelsResult . | ||
Execute | System.Action | Yes | System.Action of type PNChannelGroupsAllChannelsResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNChannelGroupsAllChannelsResult>> . |
Basic Usage
List Channels
PNResult<PNChannelGroupsAllChannelsResult> cgListChResponse = await pubnub.ListChannelsForChannelGroup()
.ChannelGroup("cg1")
.ExecuteAsync();
Returns
The ListChannelsForChannelGroup()
operation returns a PNChannelGroupsAllChannelsResult
which contains the following properties:
Property Name | Type | Description |
---|---|---|
Result | PNChannelGroupsAllChannelsResult | Returns a PNChannelGroupsAllChannelsResult object. |
Status | PNStatus | Returns a PNStatus object. |
PNChannelGroupsAllChannelsResult
contains the following property:
Property Name | Type | Description |
---|---|---|
Channels | List<string> | List of channels of a channel group . |
Remove Channels
Requires Stream Controller add-on
This method requires that the Stream Controller add-on is enabled for your key in the Admin Portal. Read the support page on enabling add-on features on your keys.
This function removes the channels from the channel group.
Method(s)
Removing Channels
is accomplished by using the following method(s) in the Unity SDK:
pubnub.RemoveChannelsFromChannelGroup()
.ChannelGroup(string)
.Channels(Array)
.QueryParam(Dictionary<string,object>)
.Execute((result, status) => {});
Parameter | Type | Required | Description |
---|---|---|---|
ChannelGroup | string | Yes | Specifies ChannelGroup to remove the channels from. |
Channels | Array | Yes | The Channels to remove from the channel group. |
QueryParam | Dictionary<string, object> | Optional | Dictionary object to pass name/value pairs as query string params with PubNub URL request for debug purpose. |
Async | PNCallback of type PNChannelGroupsRemoveChannelResult . | ||
Execute | System.Action | Yes | System.Action of type PNChannelGroupsRemoveChannelResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNChannelGroupsRemoveChannelResult>> . |
Basic Usage
Remove channels
PNResult<PNChannelGroupsRemoveChannelResult> rmChFromCgResponse = await pubnub.RemoveChannelsFromChannelGroup()
.ChannelGroup("family")
.Channels(new string[] {
"son"
})
.Execute((result, status) => {});
Returns
The RemoveChannelsFromChannelGroup()
operation returns a PNChannelGroupsAddChannelResult
which contains the following properties:
Property Name | Type | Description |
---|---|---|
Result | PNChannelGroupsRemoveChannelResult | Returns a PNChannelGroupsRemoveChannelResult object. |
Status | PNStatus | Returns a PNStatus object. |
PNChannelGroupsRemoveChannelResult
contains the following property:
Property Name | Type | Description |
---|---|---|
PNChannelGroupsRemoveChannelResult | Object | Returns empty object. |
Delete Channel Group
Requires Stream Controller add-on
This method requires that the Stream Controller add-on is enabled for your key in the Admin Portal. Read the support page on enabling add-on features on your keys.
This function removes the channel group.
Method(s)
Deleting Channel Group
is accomplished by using the following method(s) in the Unity SDK:
pubnub.DeleteChannelGroup()
.ChannelGroup(string)
.QueryParam(Dictionary<string,object>)
.Execute(System.Action<PNChannelGroupsDeleteGroupResult, PNStatus>);
Parameter | Type | Required | Description |
---|---|---|---|
ChannelGroup | string | Yes | Specifies ChannelGroup to remove. |
QueryParam | Dictionary<string, object> | Optional | Dictionary object to pass name/value pairs as query string params with PubNub URL request for debug purpose. |
Async | PNCallback of type PNChannelGroupsDeleteGroupResult . | ||
Execute | System.Action | Yes | System.Action of type PNChannelGroupsDeleteGroupResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNChannelGroupsDeleteGroupResult>> . |
Basic Usage
Delete Channel Group
PNResult<PNChannelGroupsDeleteGroupResult> delCgResponse = await pubnub.DeleteChannelGroup()
.ChannelGroup("family")
.ExecuteAsync();
Returns
The DeleteChannelGroup()
operation returns a PNResult<PNChannelGroupsDeleteGroupResult>
which contains the following properties:
Property Name | Type | Description |
---|---|---|
Status | int | HTTP response status code. |
Error | bool | This is true if an error occurred in the execution of the operation. |
{
"status" : 200,
"message" : "OK",
"service" : "channel-registry",
"error" : False
}