App Context API for PubNub Unity SDK
This page describes App Context (formerly Objects v2). To upgrade from Objects v1, refer to the migration guide.
App Context provides easy-to-use, serverless storage for user and channel data you need to build innovative, reliable, scalable applications. Use App Context to easily store metadata about your application users and channels, and their membership associations, without the need to stand up your own databases.
PubNub also triggers events when object data is set or removed from the database. Clients can receive these events in real time and update their front-end application accordingly.
User
Get Metadata for All Users
Returns a paginated list of UUID Metadata objects, optionally including the custom data object for each.
Method(s)
To Get All UUID Metadata
you can use the following method(s) in the Unity SDK:
pubnub.GetAllUuidMetadata()
.IncludeCustom(bool)
.IncludeCount(bool)
.Page(PNPageObject)
.Sort(List<string>)
.Filter(string)
.Limit(int)
.Execute(System.Action<PNGetAllUuidMetadataResult, PNStatus>)
Parameter | Type | Required | Description |
---|---|---|---|
IncludeCustom | bool | Optional | Whether to fetch Custom fields or not. |
IncludeCount | bool | Optional | Request IncludeCount to be included in paginated response. By default, IncludeCount is omitted. |
Page | PNPageObject | Optional | Use for pagination. |
Sort | List<string> | Optional | List of properties to sort by. Available options are id , name , and updated . Use asc or desc to specify sort direction. For example: {name: 'asc'} |
Filter | string | Optional | Expression used to filter the results. Only objects whose properties satisfy the given expression are returned. The filter language is defined here. |
Limit | int | Optional | Number of objects to return in response. Default is 100 , which is also the maximum value. |
Execute | System.Action | Yes | System.Action of type PNGetAllUuidMetadataResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNGetAllUuidMetadataResult>> . |
Basic Usage
PNResult<PNGetAllUuidMetadataResult> getAllUuidMetadataResponse = await pubnub.GetAllUuidMetadata()
.IncludeCustom(true)
.IncludeCount(true)
.ExecuteAsync();
PNGetAllUuidMetadataResult getAllUuidMetadataResult = getAllUuidMetadataResponse.Result;
PNStatus status = getAllUuidMetadataResponse.Status;
Response
{
"Uuids": [
{
"Uuid": "uuid-1",
"Name": "John Doe",
"Email": "jack@twitter.com",
"ExternalId": null,
"ProfileUrl": null,
"Custom": null,
"Updated": "2020-06-17T16:28:14.060718Z"
},
{
"Uuid": "uuid-2",
"Name": "Bob Cat",
"Email": "bobc@example.com",
show all 29 linesGet User Metadata
Returns metadata for the specified UUID, optionally including the custom data object for each.
Method(s)
To Get UUID Metadata
you can use the following method(s) in the Unity SDK:
pubnub.GetUuidMetadata()
.Uuid(string)
.IncludeCustom(bool)
.Execute(System.Action<PNGetUuidMetadataResult, PNStatus>)
Parameter | Type | Required | Description |
---|---|---|---|
Uuid | string | Yes | Unique user identifier. If not supplied then current user's Uuid is used. |
IncludeCustom | bool | Optional | Whether to fetch Custom fields or not. |
Execute | System.Action | Yes | System.Action of type PNGetUuidMetadataResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNGetUuidMetadataResult>> . |
Basic Usage
// Get Metadata for UUID set in the pubnub instance
PNResult<PNGetUuidMetadataResult> getUuidMetadataResponse = await pubnub.GetUuidMetadata()
.ExecuteAsync();
PNGetUuidMetadataResult getUuidMetadataResult = getUuidMetadataResponse.Result;
PNStatus status = getUuidMetadataResponse.Status;
// Get Metadata for a specific UUID
PNResult<PNGetUuidMetadataResult> getUuidMetadataResponse = await pubnub.GetUuidMetadata()
.Uuid("my-uuid")
.ExecuteAsync();
PNGetUuidMetadataResult getUuidMetadataResult = getUuidMetadataResponse.Result;
PNStatus status = getUuidMetadataResponse.Status;
Response
{
"Uuid": "uuid-1",
"Name": "John Doe",
"Email": "jack@twitter.com",
"ExternalId": null,
"ProfileUrl": null,
"Custom": null,
"Updated": "2020-06-17T16:28:14.060718Z"
}
Set User Metadata
Set metadata for a UUID in the database, optionally including the custom data object for each.
Method(s)
To Set UUID Metadata
you can use the following method(s) in the Unity SDK:
pubnub.SetUuidMetadata()
.Uuid(string)
.Name(string)
.Email(string)
.ExternalId(string)
.ProfileUrl(string)
.Custom(Dictionary<string, object>)
.IncludeCustom(bool)
.Execute(System.Action<PNSetUuidMetadataResult, PNStatus>)
Parameter | Type | Required | Description |
---|---|---|---|
Uuid | string | Yes | Unique user identifier. If not supplied then current user's Uuid is used. |
Name | string | Yes | Display name for the user. |
Email | string | Optional | The user's email address. |
ExternalId | string | Optional | User's identifier in an external system. |
ProfileUrl | string | Optional | The URL of the user's profile picture. |
Custom | Dictionary<string, object> | Optional | JSON object of key-value pairs with supported data types. App Context filtering language doesn’t support filtering by custom properties. |
IncludeCustom | bool | Optional | Whether to fetch Custom fields or not. |
Execute | System.Action | Yes | System.Action of type PNSetUuidMetadataResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNSetUuidMetadataResult>> . |
API limits
To learn about the maximum length of parameters used to set user metadata, refer to REST API docs.
Basic Usage
// Set Metadata for UUID set in the pubnub instance
PNResult<PNSetUuidMetadataResult> setUuidMetadataResponse = await pubnub.SetUuidMetadata()
.Uuid(config.Uuid)
.Name("John Doe")
.Email("john.doe@user.com")
.ExecuteAsync();
PNSetUuidMetadataResult setUuidMetadataResult = setUuidMetadataResponse.Result;
PNStatus status = setUuidMetadataResponse.Status;
Response
{
"Uuid": "uuid-1",
"Name": "John Doe",
"Email": "jack@twitter.com",
"ExternalId": null,
"ProfileUrl": null,
"Custom": null,
"Updated": "2020-06-17T16:28:14.060718Z"
}
Remove User Metadata
Removes the metadata from a specified UUID.
Method(s)
To Remove UUID Metadata
you can use the following method(s) in the Unity SDK:
pubnub.RemoveUuidMetadata()
.Uuid(string)
Parameter | Type | Required | Description |
---|---|---|---|
Uuid | string | Yes | Unique user identifier. If not supplied then current user's Uuid is used. |
Execute | System.Action | Yes | System.Action of type PNRemoveUuidMetadataResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNRemoveUuidMetadataResult>> . |
Basic Usage
// Remove Metadata for UUID set in the pubnub instance
PNResult<PNRemoveUuidMetadataResult> removeUuidMetadataResponse = await pubnub.RemoveUuidMetadata()
.ExecuteAsync();
PNRemoveUuidMetadataResult removeUuidMetadataResult = removeUuidMetadataResponse.Result;
PNStatus status = removeUuidMetadataResponse.Status;
Response
{}
Channel
Get Metadata for All Channels
Returns a paginated list of Channel Metadata objects, optionally including the custom data object for each.
Method(s)
To Get All Channel Metadata
you can use the following method(s) in the Unity SDK:
pubnub.GetAllChannelMetadata()
.IncludeCustom(bool)
.IncludeCount(bool)
.Page(PNPageObject)
.Sort(List<string>)
.Filter(string)
.Execute(System.Action<PNGetAllChannelMetadataResult, PNStatus>)
Parameter | Type | Required | Description |
---|---|---|---|
IncludeCustom | bool | Optional | Whether to fetch Custom fields or not. |
IncludeCount | bool | Optional | Request IncludeCount to be included in paginated response. By default, IncludeCount is omitted. |
Page | PNPageObject | Optional | Use for pagination. |
Sort | List<string> | Optional | List of properties to sort by. Available options are id , name , and updated . Use asc or desc to specify sort direction. For example: {name: 'asc'} |
Filter | string | Optional | Expression used to filter the results. Only objects whose properties satisfy the given expression are returned. The filter language is defined here. |
Execute | System.Action | Yes | System.Action of type PNGetAllChannelMetadataResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNGetAllChannelMetadataResult>> . |
Basic Usage
PNResult<PNGetAllChannelMetadataResult> getAllChannelMetadataResponse = await pubnub.GetAllChannelMetadata()
.IncludeCount(true)
.IncludeCustom(true)
.ExecuteAsync();
PNGetAllChannelMetadataResult getAllChannelMetadataResult = getAllChannelMetadataResponse.Result;
PNStatus status2 = getAllChannelMetadataResponse.Status;
Response
{
"Channels": [
{
"Channel": "my-channel",
"Name": "My channel",
"Description": "A channel that is mine",
"Custom": null,
"Updated": "2020-06-17T16:52:19.562469Z"
},
{
"Channel": "main",
"Name": "Main channel",
"Description": "The main channel",
"Custom": {
"public": true,
show all 26 linesGet Channel Metadata
Returns metadata for the specified Channel, optionally including the custom data object for each.
Method(s)
To Get Channel Metadata
you can use the following method(s) in the Unity SDK:
pubnub.GetChannelMetadata()
.Channel(string)
.IncludeCustom(bool)
Parameter | Type | Required | Description |
---|---|---|---|
Channel | string | Yes | Channel name. |
IncludeCustom | bool | Optional | Whether to fetch Custom fields or not. |
Execute | System.Action | Yes | System.Action of type PNGetChannelMetadataResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNGetChannelMetadataResult>> . |
Basic Usage
// Get Metadata for a specific channel
PNResult<PNGetChannelMetadataResult> getChannelMetadataResponse = await pubnub.GetChannelMetadata()
.Channel("my-channel")
.IncludeCustom(true)
.ExecuteAsync();
PNGetChannelMetadataResult getChannelMetadataResult = getChannelMetadataResponse.Result;
PNStatus status = getChannelMetadataResponse.Status;
Response
{
"Channel": "my-channel",
"Name": "My channel",
"Description": "A channel that is mine",
"Custom": null,
"Updated": "2020-06-17T16:52:19.562469Z"
}
Set Channel Metadata
Set metadata for a Channel in the database, optionally including the custom data object for each.
Method(s)
To Set Channel Metadata
you can use the following method(s) in the Unity SDK:
pubnub.SetChannelMetadata()
.Channel(string)
.Name(string)
.Description(string)
.Custom(Dictionary<string, object>)
.IncludeCustom(bool)
.Execute(System.Action<PNSetChannelMetadataResult, PNStatus>)
Parameter | Type | Required | Description |
---|---|---|---|
Channel | string | Yes | Channel name. |
Name | string | Optional | Name of a channel. |
Description | string | Optional | Description of a channel. |
Custom | Dictionary<string, object> | Optional | Include respective additional fields in the response. App Context filtering language doesn’t support filtering by custom properties. |
IncludeCustom | bool | Optional | Whether to fetch custom fields or not. |
Execute | System.Action | Yes | System.Action of type PNSetChannelMetadataResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNSetChannelMetadataResult>> . |
API limits
To learn about the maximum length of parameters used to set channel metadata, refer to REST API docs.
Basic Usage
// Set Metadata for a specific channel
PNResult<PNSetChannelMetadataResult> setChannelMetadataResponse = await pubnub.SetChannelMetadata()
.Channel("my-channel")
.Name("John Doe")
.Description("sample description")
.Custom(new Dictionary<string, object>() { { "color", "blue" } })
.IncludeCustom(true)
.ExecuteAsync();
PNSetChannelMetadataResult setChannelMetadataResult = setChannelMetadataResponse.Result;
PNStatus status = setChannelMetadataResponse.Status;
Response
{
"Channel": "my-channel",
"Name": "John Doe",
"Description": "sample description",
"Custom": {
"color": "blue"
},
"Updated": "2020-06-17T16:52:19.562469Z"
}
Remove Channel Metadata
Removes the metadata from a specified channel.
Method(s)
To Remove Channel Metadata
you can use the following method(s) in the Unity SDK:
pubnub.RemoveChannelMetadata()
.Channel(string)
Parameter | Type | Required | Description |
---|---|---|---|
Channel | string | Yes | Channel name. |
Execute | System.Action | Yes | System.Action of type PNRemoveChannelMetadataResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNRemoveChannelMetadataResult>> . |
Basic Usage
// Delete Metadata for a specific channel
PNResult<PNRemoveChannelMetadataResult> removeChannelMetadataResponse = await pubnub.RemoveChannelMetadata()
.Channel("mychannel")
.ExecuteAsync();
PNRemoveChannelMetadataResult removeChannelMetadataResult = removeChannelMetadataResponse.Result;
PNStatus status = removeChannelMetadataResponse.Status;
Response
{}
Channel Memberships
Get Channel Memberships
The method returns a list of channel memberships for a user. This method doesn't return a user's subscriptions.
Method(s)
To Get Memberships
you can use the following method(s) in the Unity SDK:
pubnub.GetMemberships()
.Uuid(string)
.Include(PNMembershipField[])
.IncludeCount(bool)
.Page(PNPageObject)
.Execute(System.Action<PNGetMembershipsResult, PNStatus>)
Parameter | Type | Required | Description |
---|---|---|---|
Uuid | string | Yes | Unique user identifier. If not supplied then current user's Uuid is used. |
Include | PNMembershipField[] | Optional | Include respective additional fields in the response. |
IncludeCount | bool | Optional | Request IncludeCount to be included in paginated response. By default, IncludeCount is omitted. |
Page | PNPageObject | Optional | Use for pagination. |
Execute | System.Action | Yes | System.Action of type PNGetMembershipsResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNGetMembershipsResult>> . |
Basic Usage
PNResult<PNGetMembershipsResult> getMembershipsResponse = await pubnub.GetMemberships()
.Uuid("my-uuid")
.Include(new PNMembershipField[] { PNMembershipField.CUSTOM, PNMembershipField.CHANNEL, PNMembershipField.CHANNEL_CUSTOM })
.IncludeCount(true)
.Page(new PNPageObject() { Next = "", Prev = "" })
.ExecuteAsync();
PNGetMembershipsResult getMembeshipsResult = getMembershipsResponse.Result;
PNStatus status = getMembershipsResponse.Status;
Response
{
"Memberships": [
{
"ChannelMetadata": {
"Channel": "my-channel",
"Name": "My channel",
"Description": "A channel that is mine",
"Custom": null,
"Updated": "2020-06-17T16:55:44.632042Z"
},
"Custom": {
"starred": false
},
"Updated": "2020-06-17T17:05:25.987964Z"
},
show all 38 linesSet Channel Memberships
Set channel memberships for a UUID.
Method(s)
To Set Memberships
you can use the following method(s) in the Unity SDK:
pubnub.SetMemberships()
.Uuid(string)
.Channels(List<PNMembership>)
.Include(PNMembershipField[])
.IncludeCount(bool)
.Page(PNPageObject)
.Sort(List<string>)
.Filter(string)
.Limit(int)
.Execute(System.Action<PNMembershipsResult, PNStatus>)
Parameter | Type | Required | Description |
---|---|---|---|
Uuid | string | Yes | Unique user identifier. If not supplied then current user's Uuid is used. |
Channels | List<PNMembership> | Yes | List of Channels to add to membership. List can contain strings (channel-name only) or objects (which can include custom data). |
Include | PNMembershipField[] | Optional | Include respective additional fields in the response. |
IncludeCount | bool | Optional | Request IncludeCount to be included in paginated response. By default, IncludeCount is omitted. |
Page | PNPageObject | Optional | Use for pagination. |
Sort | List<string> | Optional | List of properties to sort by. Available options are id , name , and updated . Use asc or desc to specify sort direction. For example: {name: 'asc'} |
Filter | string | Optional | Expression used to filter the results. Only objects whose properties satisfy the given expression are returned. The filter language is defined here. |
Limit | int | Optional | Number of objects to return in response. Default is 100 , which is also the maximum value. |
Execute | System.Action | Yes | System.Action of type PNMembershipsResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNMembershipsResult>> . |
API limits
To learn about the maximum length of parameters used to set channel membership metadata, refer to REST API docs.
PNMembership
Property | Type | Required | Description |
---|---|---|---|
Channel | string | Yes | The name of the channel associated with this membership. |
Custom | Dictionary<string, object> | No | A dictionary that stores custom metadata related to the membership, allowing for additional context or information. |
Status | string | No | The status of the membership, for example: "active" or "inactive" |
Type | string | No | The type of membership for categorization purposes. |
Basic Usage
List<PNMembership> setMembershipChannelMetadataIdList = new List<PNMembership>();
if (!string.IsNullOrEmpty(seMembershipChannelMetaId))
{
setMembershipChannelMetadataIdList.Add(new PNMembership() { Channel = "my-channel", Custom = new Dictionary<string, object>() { { "item", "book" } } });
}
PNResult<PNMembershipsResult> setMembershipsResponse = await pubnub.SetMemberships()
.Uuid("my-uuid")
.Channels(setMembershipChannelMetadataIdList)
.Include(new PNMembershipField[] { PNMembershipField.CUSTOM, PNMembershipField.CHANNEL, PNMembershipField.CHANNEL_CUSTOM })
.IncludeCount(true)
.ExecuteAsync();
PNMembershipsResult setMembershipsResult = setMembershipsResponse.Result;
PNStatus status = setMembershipsResponse.Status;
Response
{
"Memberships": [
{
"ChannelMetadata": {
"Channel": "my-channel",
"Name": "My channel",
"Description": "A channel that is mine",
"Custom": null,
"Updated": "2020-06-17T16:55:44.632042Z"
},
"Custom": {
"starred": false
},
"Updated": "2020-06-17T17:05:25.987964Z"
},
show all 38 linesRemove Channel Memberships
Remove channel memberships for a UUID.
Method(s)
To Remove Memberships
you can use the following method(s) in the Unity SDK:
pubnub.RemoveMemberships()
.Uuid(string)
.Channels(List<string>)
.Include(PNMembershipField[])
.IncludeCount(bool)
.Page(PNPageObject)
.Sort(List<string>)
.Filter(string)
.Limit(int)
.Execute(System.Action<PNMembershipsResult, PNStatus>)
Parameter | Type | Required | Description |
---|---|---|---|
Uuid | String | Optional | Unique user identifier. If not supplied then current user's Uuid is used. |
Channels | List<string> | Yes | Channels to remove from membership. |
Include | PNMembershipField[] | Optional | Include respective additional fields in the response. |
IncludeCount | bool | Optional | Request IncludeCount to be included in paginated response. By default, IncludeCount is omitted. |
Page | PNPageObject | Optional | Use for pagination. |
Sort | List<string> | Optional | List of properties to sort by. Available options are id , name , and updated . Use asc or desc to specify sort direction. For example: {name: 'asc'} |
Filter | string | Optional | Expression used to filter the results. Only objects whose properties satisfy the given expression are returned. The filter language is defined here. |
Limit | int | Optional | Number of objects to return in response. Default is 100 , which is also the maximum value. |
Execute | System.Action | Yes | System.Action of type PNMembershipsResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNMembershipsResult>> . |
Basic Usage
List<string> removeMembershipList = new List<string>();
if (!string.IsNullOrEmpty(removeMembershipChannelMetaId))
{
removeMembershipList.Add("my-channel");
removeMembershipList.Add("your-channel");
}
PNResult<PNMembershipsResult> removeMembershipsResponse = await pubnub.RemoveMemberships()
.Uuid("uuid")
.Channels(removeMembershipList)
.Include(new PNMembershipField[] { PNMembershipField.CUSTOM, PNMembershipField.CHANNEL, PNMembershipField.CHANNEL_CUSTOM })
.IncludeCount(true)
.ExecuteAsync();
PNMembershipsResult removeMembershipsResult = removeMembershipsResponse.Result;
show all 16 linesResponse
{
"Memberships": [
{
"ChannelMetadata": {
"Channel": "my-channel",
"Name": "My channel",
"Description": "A channel that is mine",
"Custom": null,
"Updated": "2020-06-17T16:55:44.632042Z"
},
"Custom": {
"starred": false
},
"Updated": "2020-06-17T17:05:25.987964Z"
},
show all 38 linesManage Channel Memberships
Set and remove channel memberships for a user.
Method(s)
To Manage Memberships
you can use the following method(s) in the Unity SDK:
pubnub.ManageMemberships()
.Uuid(string)
.Set(List<PNMembership>)
.Remove(List<string>)
.Include(PNMembershipField[])
.IncludeCount(bool)
.Page(PNPageObject)
.Sort(List<string>)
.Execute(System.Action<PNMembership, PNStatus>)
Parameter | Type | Required | Description |
---|---|---|---|
Uuid | string | Yes | Unique user identifier. If not supplied then current user's Uuid is used. |
Set | List<PNMembership> | Optional | Set channel memberships for the user. |
Remove | List<string> | Optional | Remove channel memberships for the user. |
Include | PNMembershipField[] | Optional | Include respective additional fields in the response. |
IncludeCount | bool | Optional | Request IncludeCount to be included in paginated response. By default, IncludeCount is omitted. |
Page | PNPageObject | Optional | Use for pagination. |
Sort | List<string> | Optional | List of properties to sort by. Available options are id , name , and updated . Use asc or desc to specify sort direction. For example: {name: 'asc'} |
Execute | System.Action | Yes | System.Action of type PNMembership . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNMembership>> . |
Basic Usage
List<PNMembership> setMembrshipList = new List<PNMembership>();
setMembrshipList.Add(new PNMembership() { Channel = "ch1", Custom = new Dictionary<string, object>() { { "say","hello" } } });
setMembrshipList.Add(new PNMembership() { Channel = "ch2", Custom = new Dictionary<string, object>() { { "say", "world" } } });
setMembrshipList.Add(new PNMembership() { Channel = "ch3", Custom = new Dictionary<string, object>() { { "say", "bye" } } });
List<string> removeMembrshipList = new List<string>();
removeMembrshipList.Add("ch4");
PNResult<PNManageMembershipsResult> manageMmbrshipsResponse = await pubnub.ManageMemberships()
.Uuid("my-uuid")
.Set(setMembrshipList)
.Remove(removeMembrshipList)
.Include(new PNMembershipField[] { PNMembershipField.CUSTOM, PNMembershipField.CHANNEL, PNMembershipField.CHANNEL_CUSTOM })
.IncludeCount(true)
.Page(new PNPageObject() { Next = "", Prev = "" })
show all 20 linesResponse
{
"Memberships": [
{
"ChannelMetadata": {
"Channel": "my-channel",
"Name": "My channel",
"Description": "A channel that is mine",
"Custom": null,
"Updated": "2020-06-17T16:55:44.632042Z"
},
"Custom": {
"starred": false
},
"Updated": "2020-06-17T17:05:25.987964Z"
},
show all 38 linesChannel Members
Get Channel Members
The method returns a list of members in a channel. The list will include user metadata for members that have additional metadata stored in the database.
Method(s)
To Get Channel Members
you can use the following method(s) in the Unity SDK:
pubnub.GetChannelMembers()
.Channel(string)
.Include(PNChannelMemberField[])
.IncludeCount(bool)
.Page(PNPageObject)
.Sort(List<string>)
.Filter(string)
.Limit(int)
.Execute(System.Action<PNChannelMembersResult, PNStatus>)
Parameter | Type | Required | Description |
---|---|---|---|
Channel | string | Yes | Channel name. |
Include | PNChannelMemberField[] | Optional | Include respective additional fields in the response. |
IncludeCount | bool | Optional | Request IncludeCount to be included in paginated response. By default, IncludeCount is omitted. |
Page | PNPageObject | Optional | Use for pagination. |
Sort | List<string> | Optional | List of properties to sort by. Available options are id , name , and updated . Use asc or desc to specify sort direction. For example: {name: 'asc'} |
Filter | string | Optional | Expression used to filter the results. Only objects whose properties satisfy the given expression are returned. The filter language is defined here. |
Limit | int | Optional | Number of objects to return in response. Default is 100 , which is also the maximum value. |
Execute | System.Action | Yes | System.Action of type PNChannelMembersResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNChannelMembersResult>> . |
Basic Usage
// Get Members (uuids) for a specific channel
PNResult<PNChannelMembersResult> getChannelMembersResponse = await pubnub.GetChannelMembers()
.Channel("my-channel")
.Include(new PNChannelMemberField[] { PNChannelMemberField.CUSTOM, PNChannelMemberField.UUID, PNChannelMemberField.UUID_CUSTOM })
.IncludeCount(true)
.ExecuteAsync();
PNChannelMembersResult getChannelMembersResult = getChannelMembersResponse.Result;
PNStatus status2 = getChannelMembersResponse.Status;
Response
{
"ChannelMembers": [
{
"UuidMetadata": {
"Uuid": "uuid-1",
"Name": "John Doe",
"Email": "jack@twitter.com",
"ExternalId": "",
"ProfileUrl": "",
"Custom": null,
"Updated": "2019-02-20T23:11:20.89375"
},
"Custom": {
"role": "admin"
},
show all 39 linesSet Channel Members
This method sets members in a channel.
Method(s)
To Set Channel Members
you can use the following method(s) in the Unity SDK:
pubnub.SetChannelMembers()
.Channel(string)
.Uuids(List<PNChannelMember>)
.Include(PNChannelMemberField[])
.Page(PNPageObject)
.Sort(List<string>)
.Filter(string)
.Limit(int)
.Execute(System.Action<PNChannelMembersResult, PNStatus>)
Parameter | Type | Required | Description |
---|---|---|---|
Channel | String | Yes | Channel name. |
Uuids | List<PNChannelMember> | Yes | List of members to add to the channel . List can contain strings (Uuids only) or objects (which can include custom data). |
Include | PNChannelMemberField[] | Optional | Include respective additional fields in the response. |
Page | PNPageObject | Optional | Use for pagination. |
Sort | List<string> | Optional | List of properties to sort by. Available options are id , name , and updated . Use asc or desc to specify sort direction. For example: {name: 'asc'} |
Filter | string | Optional | Expression used to filter the results. Only objects whose properties satisfy the given expression are returned. The filter language is defined here. |
Limit | int | Optional | Number of objects to return in response. Default is 100 , which is also the maximum value. |
Execute | System.Action | Yes | System.Action of type PNChannelMembersResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNChannelMembersResult>> . |
API limits
To learn about the maximum length of parameters used to set channel members metadata, refer to REST API docs.
Basic Usage
// Add Members (UUID) for a specific channel
List<PNChannelMember> setMemberChannelList = new List<PNChannelMember>();
if (!string.IsNullOrEmpty(setMemberChUuid))
{
setMemberChannelList.Add(new PNChannelMember() { Uuid = "my-uuid", Custom = new Dictionary<string, object>() { { "planet", "earth" } } });
}
PNResult<PNChannelMembersResult> setChannelMembersResponse = await pubnub.SetChannelMembers()
.Channel(setmemberChMetadataId)
.Uuids(setMemberChannelList)
.Include(new PNChannelMemberField[] { PNChannelMemberField.CUSTOM, PNChannelMemberField.UUID, PNChannelMemberField.UUID_CUSTOM })
.IncludeCount(true)
.ExecuteAsync();
PNChannelMembersResult setChannelMembersResult = setChannelMembersResponse.Result;
PNStatus status2 = setChannelMembersResponse.Status;
Response
{
"ChannelMembers": [
{
"UuidMetadata": {
"Uuid": "uuid-1",
"Name": "John Doe",
"Email": "jack@twitter.com",
"ExternalId": "",
"ProfileUrl": "",
"Custom": null,
"Updated": "2019-02-20T23:11:20.89375"
},
"Custom": {
"role": "admin"
},
show all 39 linesRemove Channel Members
Remove members from a Channel.
Method(s)
To Remove Channel Members
you can use the following method(s) in the Unity SDK:
pubnub.RemoveChannelMembers()
.Channel(string)
.Uuids(List)
.Include(PNChannelMembersInclude[])
.IncludeCount(bool)
.Page(PnPageObject)
.Sort(List)
.Filter(string)
.Limit(int)
.Execute(System.Action<PNChannelMembersResult, PNStatus>)
Parameter | Type | Required | Description |
---|---|---|---|
Channel | string | Yes | Channel name. |
Uuids | List<string> | Yes | Members to remove from channel. |
Include | PNChannelMemberField[] | Optional | Include respective additional fields in the response. |
IncludeCount | bool | Optional | Request IncludeCount to be included in paginated response. By default, IncludeCount is omitted. |
Page | PNPageObject | Optional | Use for pagination. |
Sort | List<string> | Optional | List of properties to sort by. Available options are id , name , and updated . Use asc or desc to specify sort direction. For example: {name: 'asc'} |
Filter | string | Optional | Expression used to filter the results. Only objects whose properties satisfy the given expression are returned. The filter language is defined here. |
Limit | int | Optional | Number of objects to return in response. Default is 100 , which is also the maximum value. |
Execute | System.Action | Yes | System.Action of type PNChannelMembersResult . |
ExecuteAsync | None | Optional | Returns Task<PNResult<PNChannelMembersResult>> . |
Basic Usage
// Remove Members (UUID) for a specific channel
List<string> removeChannelMemberList = new List<string>();
removeChannelMemberList.Add("my-uuid");
removeChannelMemberList.Add("your-uuid");
PNResult<PNChannelMembersResult> removeChannelMembersResponse = await pubnub.RemoveChannelMembers()
.Channel("my-channel")
.Uuids(removeChannelMemberList)
.Include(new PNChannelMemberField[] { PNChannelMemberField.CUSTOM, PNChannelMemberField.UUID, PNChannelMemberField.UUID_CUSTOM })
.IncludeCount(true)
.ExecuteAsync();
PNChannelMembersResult removeChannelMembersResult = removeChannelMembersResponse.Result;
PNStatus status = removeChannelMembersResponse.Status;
Response
{
"ChannelMembers": [
{
"UuidMetadata": {
"Uuid": "uuid-1",
"Name": "John Doe",
"Email": "jack@twitter.com",
"ExternalId": "",
"ProfileUrl": "",
"Custom": null,
"Updated": "2019-02-20T23:11:20.89375"
},
"Custom": {
"role": "admin"
},
show all 39 lines